![]() Having a Convention of Elements will also help to push your damage further during the Fire rotation. These items will provide you with the firepower you need to take down a GR45. The only required pieces are a good Yang's Recurve, Dead Man's Legacy, Cindercoat, and Magefist. ![]() Thus, Multishot is the supported skill here, particularly with the Arsenal rune. You essentially strip out the set pieces and replace them with generic and/or accompanying Legendaries. I have been using the same style of build to complete The Thrill/Superhuman whenever it has popped up as an active Conquest when I'm playing a Demon Hunter, since it's easy enough to put together if you're also planning to make a build with Unhallowed Essence. However, with Patch 2.6.1 and the developers providing many of the stand-alone Legendaries with massive multipliers to certain skills, this Conquest is easier than it has ever been. In previous patches, this proved to be an interesting challenge as putting together set bonuses has always been the crux of your character's damage output in Diablo 3's history. The Thrill/Super Human conquest is a Seasonal-only Conquest that requires you to complete a Greater Rift 45 with zero set items equipped. Stat Priority: Dex CHC Skill: MS SocketĬhance on hit to pull in enemies toward your target and Slow them by 60%. ![]() Multishot hits enemies below 60% health twice and its damage is increased by 150 - 200%. ![]()
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